Registering Functions with Hooks
The Run Scope class provides these hooks for adding custom handling for webhook notifications:
async def on_runuser_deleted(self, payload): """ Override this hook to provide custom behavior after deleting a runuser from a run """ async def on_runuser_created(self, runuser_id): """ Override this hook to provide custom behavior after adding a runuser to a run """ async def on_advance_phase(self, next_phase): """ Override this hook to provide custom behavior after advancing the run to the next phase. """ async def on_rollback_phase(self, previous_phase): """ Override this hook to provide custom behavior after reverting the run to the previous phase. """
If you need custom behaviors for other webhook notifications,
create a file called
webhooks.py in your your
game app that defines
hook functions. For example:
from modelservice.webhooks import hook @hook('SET_PHASE') def myfunc(payload): do_something()
webhooks.py modules are automatically discovered and imported.
You can register multiple functions with the same event, but the order in which they are executed is undetermined.